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Old Jan 25, 2011, 02:48 AM // 02:48   #1
Lion's Arch Merchant
 
Join Date: Nov 2005
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Default new Magehunter Strike

Magehunter Strike
5 energy
1/2 activation
8 recharge
Elite Melee Attack. Interrupts an action. Interruption effect: deals +3...15 damage and you gain 0...3 adrenaline if this action was a spell. Unblockable if target foe is enchanted.

Just to clarify, both conditionals are on spell interrupt.

Last edited by SilentVex; Jan 25, 2011 at 02:52 AM // 02:52.. Reason: I'm good at typing.
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Old Jan 25, 2011, 03:59 AM // 03:59   #2
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The skill is better in its current state. I use it all the time and it is an extremely viable skill that kills when used properly and is extremely fun to use. No thanks, because you'd ruin my favorite elite skill.
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Old Jan 25, 2011, 05:19 PM // 17:19   #3
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a rupt skill on a melee, not adren based, give + damage and + adren to spam other skills even more, unblockable and a recharge time of 8 and u think its not good xD?
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Old Jan 25, 2011, 06:39 PM // 18:39   #4
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Quote:
Originally Posted by I Hate Chips View Post
a rupt skill on a melee, not adren based, give + damage and + adren to spam other skills even more, unblockable and a recharge time of 8 and u think its not good xD?
unless I am reading his suggestion wrong, it would only give +dmg and +adren if it interrupts. It currently does everything but interrupt and give + adren, and the +dmg doesn't require an interrupt. Personally I find it in its current state to be the most fun elite to run on an axe bar. Which is why I don't like his change. It wouldn't be as fun because it would serve a different purpose other then a really quick solo spike skill.

The skill is already a very good skill, and if whirling axe weren't so important because of stances, it would probably be ran a lot more. It doesn't need to be buffed, and right now it doesn't need to be nerfed because it isn't destroying the meta due to better elites. Although I wouldn't be at all surprised if the 1/2 activation eventually gets nerfed to 1 second.
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Old Jan 25, 2011, 08:41 PM // 20:41   #5
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distracting strike on crack
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Old Jan 27, 2011, 12:45 AM // 00:45   #6
Lion's Arch Merchant
 
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The true problem with MS in its current form is that it's an energy based attack. Any good axe or sword warrior could easily tie up all their energy with just bulls + frenzy, and most are already carrying a third or even fourth. Anyone who can bring MS and actually use it a reasonable amount isn't doing as much for their team as they could be - too many other skills overlap its function, and are as good or better (really they're only better, but you'll never be convinced of that) while simultaneously allowing for increased use of other energy skills.

It can really only semi-viably be paired with axe, and that combo would be dismember>body blow>MS. An ok combo, but it could easily be replaced with eviscerate + prot strike (or better yet, ag chop) and immediately become so much better. For any more pressure oriented role it simply comes nowhere near comparing to the adren based pressure of cleave/whirling + tons more bulls spam.

Any sword or hammer build built around MS would just be hilariously awful. I don't think anyone would try to argue that, yeah?

Now, take the proposed MS above and suddenly you have a whole new pressure/skirmish role for warrior that doesn't already overlap with 10 other elites that perform the same role (as well or) better. It's probably still too strong, actually, and could maybe go to +2 adren or a 10 sec recharge. This isn't about nerfing/buffing a single elite, it's about turning a filler/duplicate elite into a new and potentially extremely fun role.
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